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xDuke v19.7.1
Hosted @ Laval University
for educative purposes (source code and project management) xDuke: a simple free
Duke Nukem 3D port for Windows (XP, Vista etc .) Coders: Turrican and
me, Turrican being the most active for now News May 2009: music pack #2: Brandon Blume’s original Roland SC-55 Music pack Experience the Duke3D’s tunes the ways they
were meant to be heard in 1996. See below in the Misc Stuffs section for
details. Download Duke Nukem 3D for Win XP / VISTA:
xDuke V19.7.1. FREE under GPL. The
program itself: SELF EXTRACT with installer or ZIP
(0.8 MB) for the duke3d core. The GRP file that has the game’s data is
separated, below. The
data file DUKE3d.GRP – (Needed if you don’t have any full GRP file
already): 1.3d SHAREWARE GRP
(4.3 MB) data file. The GRP file contains all the data sound, characters. You
need at least one version of the GRP file. This shareware grp file is for
those who don’t have any GRP File. 3D Realms policy doesn’t allow me to
distribute the full data GRP file either 1.3d full or 1.5 Atomic full. xDuke
supports all the 4 official base GRP’s that are 1.3 shareware, 1.3d full, 1.4
Plutonium and 1.5 Atomic. The same xDuke EXE file can be used to play a full
GRP version. Here is how: 1. Copy
your full duke3d.grp from your original Atomic CD or 1.3d duke3d CD in
xDuke’s folder. 2. Rename it as
duke3d.*.grp, say duke3d.15.atomic.grp is a smart choice if it’s an Atomic
grp file 3. Start your xDuke port.
Since you now have 2 GRP files in the same folder, the xDuke port will ask
you to select the GRP you want to use: shareware or full. You should keep the
shareware GRP to play netgames with players who do not have the full version. Playing netgames over the internet -
Use
YANG from NY, Turrican and Replica: http://ny.duke4.net/ -
Use
Meltdown MELTDOWN
interface from http://duke3d.org by Poda.
Meldown is a branch of YANG. Learn from some top world players of Duke
3D death matches Learn advanced styles and strategies to
play Duke3d netgames by watching good player’s recorded games. This can be
done by downloading recorded games, called DEMOS files. Those are small files
that record the key presses and reproduce them in xDuke directly, so you can
see what it looks like. Simply download them from PODA’s web site at http://duke3d.org/Database/XDemos_view.php
and copy them into your xDuke directory. Then start xDuke. Use K to toggle
user’s view. Although you should not expect to reach such skills, you will
learn many strategies by simply paying attention to their style... This truly
is RPG art. xDuke is a “Footprintware”. [text updated May 2009] So you like this port? Here is what I
suggest you to do: Get any footprint
calculator, for example this one: http://www.myfootprint.org/ or the WWF’s one. Select the language then click “ENTER”. The
Ecological Footprint estimates the amount of land and ocean area
required to sustain your own consumption patterns and absorb your wastes on
an annual basis. After answering 27 easy questions, you'll be able to compare
your Ecological Footprint to others' and learn how to reduce your impact on
the Earth. Try to select the various answers to see how it will affect your
footprint as the footprint is calculated in real-time as you answer the
questions. The footprint is getting a more and more popular and recognized
measure. Question: “Please
help me; I don’t understand what this is about!” Answer: A
footprintware asks you - if you like the free software you are using - to
calculate your own ecological footprint, by using any web site that can do
so. The Ecological footprints measure humanity's demand on nature. The idea
is to make people understand what the footprint is, how it works and why it’s
something you may want to care about. :-) Misc Stuffs [text
updated May 2009] Add-ons
- high quality Duke Nukem Tunes (ogg files): You can unpack one of the 2 following pack it
manually, in which case the *.ogg files should be extracted where
duke3d_w32.exe is located, or better, in the \ tunes\ folder - this way the
ogg files are not mixed with the other files of Duke Nukem. Pack 1: Mark McWane’s
personal pack (108 MB). This pack contains Mark McWane’s hi-quality and personal
arrangements of the Duke3d songs for Duke Nukem 3D. Mark tried to improve the
original tunes to his own personal taste. Speed and instruments are a bit
changed when compared to the original tunes. He did an impressive job. Note:
The Main theme is from Lee Jackson, not from Mark. It is an auto extract
archive with an installer. If you prefer the true original music, you may
like the pack 2 below better though. Pack 2: Brandon
Blume’s original Roland SC-55 Music pack (126 MB). There is NO
personal arrangement in this pack, unlike the first one. So if you want
to hear how the real tunes sound (which I recommend, at least once), then you
want this pack. Here is what Brandon wrote about this his pack: “I created
a new music pack for Duke Nukem 3D as was recorded from the Roland SC-55 MIDI
module so that the soundtrack could be heard the way it was always meant
to be heard in 1996 for EDuke32, xDuke and whatever else supports OGG
substitution for the original MIDI soundtrack. I was in contact with a guy
named Turrican on the 3D Realms forums for a while and he helped me fix up
the tracks to be played properly as the Duke3D MIDI files aren't like normal
MIDI files that can be played back on just any MIDI player”. SOURCE xDuke v19.6 Source Code (0.7 MB). This is an amazing +200
000 lines of code project. This assumes you are familiar with Visual C++ and
software development. Read the Notice to compile or ask for helps in
Dukesterx forums. Usually this version is way enough for you to improve the
code and contribute to the project. v19.6 is not compliant with v19.7 for
online games. This is done purposely to protect the current netplayer using
v19.7.x If you need the latest source code, simply email me to get the link.
If you are not a coder I know as JonoF, Dave, Icculus, TX, Plagman, NY00123
etc. or a trusted player I know, please give me your full real name + address
in your request, then pl. explain why you need the source code it and how you
are going to use it. We are forced to do this to prevent the various code
abuses as it happened in the past since introducing a misbehaving version of
xDuke on the network doesn’t just affect you, but it affects all the other
players and eventually the whole community. A free Duke Nukem 3D port for WinXP/Vista
and more [text updated May
2009] A few years ago, 3D Realms decided to
release the source code of their award winning Duke Nukem 3D dos game - aka
Duke3d - so it could be ported to various OS’ as Windows, Linux, Unix etc ..
Ryan Gordon (Icculus) created the first working port based on the original
Duke3D source code. Dave L. Koenig enhanced Icculus’ port and created the
Rancidmeat port v19.1. Both did an incredible job. Unfortunately Dave was too
busy and the small Duke community couldn’t wait any longer for the glitch and
bug fixes. As a consequence, the gamers playing multiplayers and netgames
eventually stopped playing the Rancidmeat port at the end of 2005. For this
reason I decided to update an unofficial Rancidmeat called Rancidmeat
Reloaded v19.6. The Rancidmeat Reloaded v19.6 was containing something like
60 new fixes versus Rancidmeat v19.1. They were small fixes but they were
really needed for the netgamers. This made Rancidmeat Reloaded the played
port again for online multiplayer games. Dave didn’t know I updated his port
(I could not contact him). When he eventually went back one day, he wasn’t
happy of me having updated / replaced his stuffs (I’m sorry again). He
preferred to keep his current port and preferred me to create a separated
version. This is how xDuke port was born! Since that Dave became a very nice
guy to deal with, and we exchanged a lot of code for our respective Duke
port. The Main Duke3d ports [text updated May 2009] There is not one single Duke Nukem 3D port
that does everything. That’s why it’s good to keep some diversity. Below are
the main ports you may like depending on what you are looking for. Just
Google the port names to find the latest link on the internet: xDuke
(this port): it
is based on Dave’s Rancidmeat / Icculus port. xDuke port tries to focus on
the original gameplay and multiplayers. xDuke is often very appreciated by
dukers who play online a lot. It has been the most popular port for Duke3D
netgames for years, although EDuke32 is now also starting to be popular and
pretty good for multiplayers and netgames – see below. Note: xDuke and
EDuke32 are unfortunately not network compliant. EDuke32
port:
from Richard Gobeille. It is by far the most advanced Duke port overall and
most frequently updated. EDuke32 is intended for mod designers, mod players,
HRP lovers (enhanced graphics and 3D engine), and regular players either
single or in multiplayer//network. Very nice interface, neat code. EDuke is
based on JonoF code and the original EDuke, so it does all what JonoF does +
adds a strong con file support and customization + a lot of fixes and
features. EDuke32 works in a legacy Duke 3D mode by default. Many interesting
xDuke options related to netgames can be found in EDuke32 as well, such as:
playback camera on/off, weapon model can be turned on/off, autoaim can be
turned off for non bullet weapons, smaller HUD to have a bigger screen, can
hear opponent sound etc. Furthernore, EDuke32’s netcode is based on
Rancidmeat’s netcode, thus making it very suitable for netgames. EDuke32 is
the most popular Duke 3D port for single player games and now also the most
popular port for netgames along with xDuke. People who are looking to port
the Duke Nukem 3D code to various OS should consider this port IMO. http://eduke32.com/ JonoF
port:
from Jonathon Fowler. He started from scratch and uses a new engine on which
Ken Silverman added an OpenGL support in particular for new 3D models. I’d
recommend to use EDuke32 http://www.jonof.id.au/jfduke3d Rancidmeat
port:
from Dave L. Koenig. based on Icculus port. It was the 1st
available port for netgames and the author of the current best netcode. http://www.rancidmeat.com Icculus
port:
from Ryan C Gordon et. all. Only in CVS source code form, you will have to
compile it. Advantages : Extremely portable code, if you are looking for rare
platforms to play Duke3D as Atari, Amiga etc .. you will want this port (be
sure to also consider EDuke32 if you need porting to special OS’s). Change log xDuke v19.7.1 vs 19.7 – April
2006 This version only fixes some bugs for
stability and comfort. No new features. It is fully compliant with 19.7, meaning it
will let you play both 19.7.1 and 19.7 users Bugs fixed - FIX_00086: grp loaded by smaller
successive chunks to avoid overloading low ram computers (Spanator) - FIX_00087: intro in 1024x768 mode being
slow. Undone FIX_00070 and fixed font issue again (Turrican/Bryzian) - FIX_00088: crash on maps using a bad
palette index like the end of roch3.map (NY00123) - FIX_00089: scoreboard not shown for last
player who quits a DM. Only 19.7 affected. (Sarah) - FIX_00090: Removed showinfo key. FPS were
shown after CRC msg. CRC not always removed. (Turrican) - FIX_00091: Main theme starting too early
(Bryzian/Turrican) - FIX_00092: corrupted saved files making
all the next saved files invisible (Bryzian) - FIX_00093: fixed crashbugs in multiplayer
(mine and blimp) Change log xDuke v19.7 vs 19.6 – March 25th
2006 This version only fixes many bugs for
stability and comfort. No new features. Bugs fixed - FIX_00056: Refresh issue w/FPS, small
Weapon and custom FTA, when screen resized down - FIX_00057: Using ESC to get out of the
console mode wouldn't take pause mode off - FIX_00058: Save/load game crash in both
single and multiplayer - FIX_00059: levels going too far in menu
in 1.3d and - FIX_00060: Repeat key function was not
working in the menu - FIX_00061: "ERROR: Two players have
the same random ID" too frequent cuz of internet windows times - FIX_00062: Better support and
identification for GRP and CON files for 1.3/1.3d/1.4/1.5 (Turrican) - FIX_00063: Duke's angle changing or
incorrect when using toggle fullscreen/window mode - FIX_00064: Cinematics explosions were not
right for 1.3/1.3d grp (Turrican) - FIX_00065: Music cycling with F5 and
SHIFT-F5 messed up (Turrican) - FIX_00066: Removed the QuickKick restrictions
for 1.3/1.3d (like 1.3d dos version behavior) - FIX_00067: *.cfg parser fails to read
negative values as it could be for the - FIX_00068: menu "New Game" in
multiplayer mode now allowing left/right arrow for selection (Turrican) - FIX_00069: Hitting Esc at the menu screen
shows an empty green screen - FIX_00070: Small Font have a missing line
(fixed by David Koenig) - FIX_00071: do not ask for internal
default con if external con or internal con is buggy - FIX_00072: all files are now 1st searched
in Duke's root folder and then in the GRP. - FIX_00073: menu off messed up. While in
game hit Esc -> select quit -> press esc => stuck in menu - FIX_00074: Shift f5 doesn't change hi-res
tunes, but only midi tunes - FIX_00075: Bad Sensitivity along Y axis
when using mouse in menu (Turrican) - FIX_00076: Added default names for bots +
fixed a "killed <name>" bug in Fakeplayers with AI - FIX_00077: Menu goes directly to the
"NEW GAME" sub-menu when starting new game (Turrican) - FIX_00078: Out Of Synch error
(multiplayer) when using console in pause mode - FIX_00079: "waiting player"
screen showing a black screen - FIX_00080: Out Of Synch in demos. Tries
recovering OOS in old demos v28/29/117/118. New: v30/v119. - FIX_00081: Screen border in menu
(Turrican) - FIX_00082: /q option taken off when
playing a demo (Turrican) - FIX_00083: Sporadic crash on
fullscreen/window mode toggle - FIX_00084: Various bugs in the load game
(single player) option if ESC is hit or if wrong version Enhancements - FIX_00085: Optimized Video driver. FPS
increases by 0-20%. Change Log v19.6 vs 19.5 Bugs fixed : FIX_00051: Medkit was broken FIX_00055: ReverseStereo was broken Enhancements : FIX_00052: Y axis for the mouse is now
twice as sensitive as before FIX_00015: (bis) changed NumVoices=8 to
NumVoices=32 FIX_00053: Added more defaults when
creating a new CFG: ScreenWidth = 800, ScreenHeight = 600, ScreenGamma = 16,
CommbatMacro#x to default quotes, RunMode = 1, Hide_Weapon = "S"
"", Auto_Aim = "V" "",Show_Info = "B"
"", Console = "C" "", OpponentSoundToggle = 1,
PlayerName = "XDUKE", RTSName = "DUKE.RTS", FXDevice = 8
(use 13 to disable), MusicDevice = 0 (use 13 to disable), ControllerType = 1
(mouse+kbd) FIX_00054: Changed MouseSensitivity and
MouseSensitivity_Y to MouseSensitivity_X_Rancid and MouseSensitivity_Y_Rancid
respectively, so you can use the same CFG for both JonoF and Rancid / xDuke
without changing the mouse sensitivity all the time Change Log v19.5 vs 19.3 Bugs fixed : FIX_00001: Mouse speed was uneven and
slower in windowed mode vs fullscreen mode. FIX_00023: Moved Addfaz's autoaim handler
to synch variables (to avoid out ofsynch) FIX_00030: Brightness step was not the same
from the keys vs menu Enhancements : FIX_00011: duke3d.cfg not needed anymore to
start the game. Will create a default one if not found and use default keys. FIX_00012: added "weapon
autoswitch" toggle allowing to turn the autoswitch off when picking up
new weapons. FIX_00015: Backward compliance with older
demos (down to demos v27, 28, 116 and 117 only) FIX_00027: Added an extra small statusbar
(HUD) FIX_00039: Toggle autoaim between FIX_00040: Preventing multi keypress locks
(designed with JonoF) FIX_00046: Visual C++ Runtimes (dll) now
integrated in exe Change Log v19.3 vs 19.2 Bugs fixed : FIX_00003: Pause mode is now fully
responsive - (Thx to Jonathon Fowler tips) FIX_00007: game speed corrected. The game
speed is now as the real DOS duke3d. Unloading a full 200 bullet pistol must
take 45.1 sec. Note (01/2010) New Timer is from the Jonof’s port. FIX_00008: minor protocol error after frags
(NET TRANSPORT ERROR: Unknown command 5) FIX_00019: DigitalAxis Handling now
supported. (cool for medkit use) FIX_00020: Protect you from assigning a
function to the ESC key through duke3d.cfg FIX_00021: Duke was moving when moving the
mouse up/down. Y axis move is disabled. FIX_00022: Sound effects are now sharper
and they sound as in the real DOS duke3d. FIX_00028: No need to call the videodriver
on gameexit() FIX_00031: Names now limited to 10 chars
max that is the fragbar field limit. FIX_00033: Fake multi and AI are now fully
working FIX_00034: Demos do not turn your run mode
off anymore FIX_00035: allow loading internal con file
in the GRP if external con files not found. FIX_00037: steroids trigger a too many
sprite respawn in 1.3 and 1.3d. FIX_00041: Toggle to hear the opponent
sound in DM (like it used to be in v1.3d) FIX_00044: Markers are now on by default in
netgames (as real DOS duke3d) FIX_00048: entering a level, turning music
off in ogg format, entering a new level and turning the music on was
crashing. FIX_00049: /disableautoaim was broken. Now
fully working. Enhancements : FIX_00002: New Toggle Windowed/FullScreen
system now simpler and change dynamically driver dynamically FIX_00004: SDL.dll and SDL_Mixer.dll are
now integrated within the exe FIX_00005: Mouse pointer can be toggled
on/off (see mouse menu or use CTRL-M) to move cursor out of duke FIX_00006: better naming system for
screenshots and faster. Doesn’t make lag anymore. Use ./screenshots folder. FIX_00009: Show map CRC and GRP file
version of each player in case of Out Of Synch FIX_00010: Hi resolution tunes (*.ogg
files) are now first searched in .\tunes\ and then searched in the main
folder. FIX_00013: 3rd person camera view during
demo playback can now be turned off (no need to use hacked no-camera maps
anymore) FIX_00014: Added Y cursor setup for mouse
sensitivity in the menus FIX_00015: Forced NumVoices=8,
NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x FIX_00016: Build in Keyboard/mouse setup. FIX_00017: heavy autoexec.cfg not needed
anymore. FIX_00018: Removed the
"smoothmouse" option. This was just a bad fix. Mouse is now faster,
smoother. FIX_00022: Recognizes shareware/full/atomic
grp (v1.3/1.3d/1.4/1.5) and the con files version (either 1.3 or 1.4) (JonoF's idea) FIX_00024: A key can be assigned to the new
SHOW_INFO function. Display map CRC when in deathmatch. FIX_00025: Can toggle FPS and map name
during a game (use dnrate OR toggle from menu when in deathmatch). FIX_00026: Weapon can now be hidden (on
your screen only). FIX_00029: toggle cinematics on / off for
very fast boot up and exit FIX_00032: Added multi base GRP manager.
Use duke3d*.grp to handle multiple grp. FIX_00036: Mouse wheel can now be used in
menu FIX_00038: Improved Mouse accuracy (losses
of integer computation) FIX_00042: Build in Video setup. FIX_00043: Nicer exit on error. Ask the
user to hit a key on exits and error exits. FIX_00045: Autoaim mode can now be toggled
on/off from menu FIX_00050: send game's rev to opponents Frequently Asked Questions - Duke slows down and he's almost stuck
when I pick up a new weapon or get hit. It gets normal again after 1 or 2
seconds: This bug happens when xDuke is processing some fadding effects and
when some application running in the background are using or locking some
video ressources, like winamp, bittorrent, Longhorn inspirat theme, and some
applications using special video effect. Try shutting them down 1 by 1 and
see if it helps. Use Ctrl-Alt-Del under the the process tab to kill invisible
applications - My color are all messed up sometims:
simple hit alt-enter to toggle fullscreen\windowed mode. Do it again to get
back to your initial mode. It will restore the colors. - The mouse doesn't work and I see a mouse
pointer: hit alt-m, This grabs or frees up the mouse. It's usefull to free
the mouse when you are in windwed mode. - duke is globally slow: you are using a
too hi resolution. Lower the resolution in the video options till it's fine.
It's useless to run xDuke in your maximum resolution, like 1600x1200. Using
800x600 is way enough. Go in option and select the SHOW FPS option. This will
show you the Frames Per Second of the game. - Keyboard setup menu is slow as hell in
1024x768 resolution mode _only_ : Change that resolution to a lower one, or
try using a higher resolution if you've got enough cpu power : if u've got a
fast enough CPU, even in higher resolutions than 1024x768, this _huge_
slowdown won't happen. This is a known slow down bug in the 1024x768 screen
resolution, and it will be fixed in the future : simply avoid it, for now - Duke is slow when (looking down) on
slopes, when getting closer or against to any sprite (even the sprites
sticked on walls). Same crap as the previous question. That's a known 102x768
slow down. Change away from the 1024x768 resolution and get a lower one or
rise it above 1024x768 if you have enough cpu power. - I don't have a cfg file: You need only 2
files, the exe and at least 1 grp file. Nothing else is needed. The cfg will
be recreated by xDuke if it's missing. - Where are the con files? xDuke uses the
con files it finds in the grp files, as they are always included in the grp
file. External con files are thus not required. You can still use external
con files if you like. - Duke Nukem 3D is now free under the GNU
licence. See Licence below. - To update to a full version, you only
need to provide a better duke3d.*.grp as the one provided with the atomic
pack. (3Drealms Licence doesn't allow me to distribute the full version of
the GRP, this is why this port has a shareware GRP only) - To play online, report bugs and
questions, visit: http://forums.dukesterx.net - for general support, missing files etc ..
see: http://www.vachu.com/duke3d - To use multiple GRP file, rename them as
duke3d*.grp in your duke's folder. EG:
duke3d.13.share.grp for the shareware
v1.3
duke3d.13d.full.grp for the
full version of 1.3 (called v1.3d)
duke3d.15.atomic.grp for Atomic
etc ... xDuke will ask you what grp to use if it
finds more than one base GRP file. - Shareware GRP doesn't allow to play
user's maps. You can still play netgames. - This port was originally started by
Icculus (www.icculus.org) then by Dave (www.rancidmeat.com) who gave the name
of "rancidmeat" duke3d port. I have included all of his
documentation below. Dave's lastest rev was rancidmeat v19.2. I decided to
fix bugs and glitches to keep the port alive and renamed the port xDuke as
Dave asked it. xDuke port is available at http://duke3d.m-klein.com - I found a bug. What can I do? Report it
in the forums http://forums.dukesterx.net - What's the "tunes\" folder?
This folder contains the new hi-quality arrangements of the Duke3d songs by
Mark McWane. If this folder is not found, you will only hear the midi
formatted songs. See http://www.markmcwane.com/ for more cool songs! What kind of Duker are you? Here is a little quiz to determine what
kind of Duker you are. Answer “yes”
or “no” to these questions. This
test has a high level of accuracy. It may seem weird if you are an occasional
player. 1. I have already used nocam maps. 2. I map the medkit on digital axis or keys
I use all the time. 3. 3Drealms kinda ruined Duke Nukem with
the 1.5 edition by removing opponent sounds and fixing warps. 4. I avoid walking in vents during a
deathmatch or keep closing doors. 5. I use RPG inside, shotgun outside but
the Pistol is the most powerful weapon in open spaces. 6. Back in 1997, I was always hitting the
exit once before starting serious netgames 7. Opponent’s sound is extremely important 8. I’m a mouser or sidewinder user, but the
sidewinder users were moving even faster 9. I know how to kill someone hiding in a
mirror 10. [FDF] c-eAGLE or Dork~Holly sounds
familiar. 11. Strafe + forward are like one single
key for me. 12. I can finish 13. Warps are the coolest things ever
created in the whole FPS history. 14. I can stick invisible Trip Mines. 15. Trip mines already saved my ass as I
was falling and running out of jetpack. You have answered yes… 0 time: You are normal player. Keep playing
good players and never give up. You’ll truly enjoy what you still have to
learn. 1 time: You are a good player, already
beyond the average. Keep going on, you have a good potential. 2 times: You surely enjoy netgames a lot!
You are a real fan and you would beat anybody at 3Drealms :-) 7+: times: You are a hardcore player. A
very few people can beat you. 10+: times You are Duke Nukem in person and
you are experiencing the highest level of Duke3d’s gameplay. You are detail
oriented, perfectionist, you pay attention to the others and your brilliant
not only in Duke but also in the every day’s life, as Dro said one day. Death Match strategy guide by Elastigirl and
Co. (Recycled from Wikipedia.) There are a few things that a player may
want to know about before engaging in any Duke Nukem 3D Death Match game to
improve his/her skills: Basic ·
Don't
stay still. Ensure the player is in run mode, and keep moving. A moving
target is harder to hit than a stationary one. ·
Use
the mouse to turn left and right rather than using the keyboard. This will
improve your aiming accuracy. The keyboard is typically used as Z and C to
strafe left and right, X and S for crouching and jumping. Various keys are
used for weapons selection, Steroids, Medkit, Jetpack, to send message, and
opening doors. ·
You
do not need to aim up and down. There is already in-built auto-aiming on the
Y-Axis. ·
Assign
a Key for the Medkit. Alternatively, it can be assigned on a key that is also
used for another function. Eg: bound to Fire or Jump. This way the Medkit is
used each time fire or jump is activated. ·
The
two most important weapons are the RPG (which is efficient in small spaces,
as well as corridors) and the Shotgun. For open spaces, the RPG is not as
efficient as it is too slow. In this case, the Shotgun should be the weapon
of choice. ·
The
Freezer, Devastator, and Pipe Bomb weapons are useless most of the time
during a DeathMatch. ·
Do
not make camping your main strategy. ·
Get
Atomic Health to get 200% Health + Armor + Medkit before fighting. ·
If
you are low in health, run rather than fight. Intermediate ·
Use
the Steroids when shrunk. They will get Duke's full size back immediately. ·
Using
strafe and forward at the same time will increase the speed about sqrt(2) =
41.4%, like in most old FPS (First Person Shooter) games. Of course, moving
this way is more difficult as the player will move diagonally. ·
Put
3 or 4 Trip Mines close to the ground in slopes. They will be invisible and
fatal. ·
Use
the Steroids and learn to aim at high speeds. ·
Turn
off the music, but leave the sound on. Pay lots of attention to the sounds
generated by the opponent's events. They will indicate his activity and give
you information where he is located. ·
Note
that the Pistol is usually underestimated even by very good players. This is
the most powerful weapon in large open spaces. A good place to try the pistol
is the Stadium level. The pistol is accurate and has long range. ·
Figure
out the moves of your opponents and try to anticipate them. ·
When
your opponent is on steroids, try to use nightvision goggles, it will help
you locating him within that annoying trail. ·
Nightvision
goggles also help you to distinguish between holoduke and real duke Expert ·
Get
all the important items even if not needed, just to stop your opponent
getting them (important items include Atomic Health, Steroids, Medkits,
Shotgun and RPG). If you already have the Steroids, activate them in order to
be able to pick up a new bottle. If you are already 200% in health, hurt
yourself with the RPG or by jumping so you can pick up new Atomic Health. ·
Put
trip mines at respawn points, but only if your opponent dies more than you
do. Otherwise, you will trap yourself more than trapping the opponent. ·
Learn
the warps (NOTE: The warps were actually a bug in the v1.3 engine and were
eventually fixed in v1.5, or the Atomic Pack as it is known) ·
Sometimes,
you may want to remove frags from your opponents, so they go back to 0 or less
(get a negative score). A good way to do this (make sure you have 200%
health, full armor and steroids first) is to go in an alley, vent or
corridor, and use the steroids to catch your opponent. Stay very close to him
and then hit him with the Shotgun. If your opponent shoots you with the RPG,
he will hit himself as much as he hits you. Your goal here is to make the
opponent's health a bit smaller than your own. At worst, your opponent will
shoot an RPG Rocket and both of you will die. At best, you stay alive and the
opponent kills himself only, removing 1 frag. ·
Stick
trip mines on walls when falling. They will stop you falling, allowing you to
avoid crashing at the bottom if running out of jetpack. ·
Play
hardcore gamers and talk with them. That’s the only way to improve. [ Back to Home ] |